Developed by Linden Lab, the platform is designed to empower individuals, communities, schools, studios, corporations, brands and others to easily create, share, and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift, and Windows PCs. Much like Second Life, Sansar is built from the ground up to enable its users to become the creators.
Linden Lab are working with Speech Graphics’ facial animation technology to provide accurate avatar lip-syncing and animations, driven in real time as users speak into the microphones on their audio headsets.
Gregor Hofer, CEO of Speech Graphics, told DIGIT:
Select individuals were previously invited to trial Sansar’s Atlas directory, which features hundreds of virtual experiences, including multiplayer games, recreations of historic sites and landmarks, art installations, movie theaters, museums, narrative experiences, jungle temples, 360º video domes, sci-fi themed hangouts, and more. Linden Lab has now opened Sansar in beta, allowing anyone to access the user-created platform to create their own VR experiences.
Ebbe Altberg, CEO of Linden Lab, said:
“Sansar democratises social VR. Until now, complexity and cost has limited who could create and publish in this medium, and Sansar dramatically changes that. It’s been inspiring to see the thousands of virtual creations that have already published with Sansar during our limited preview, and I’m looking forward to the explosion of creativity we’ll see now that we’ve opened the doors in beta.”